Acol Bidding System as described in http://rgb.anu.edu.au/Bridge/Bidding/Systems/Acol.

Somebody made this overview of acol bidding system and put it onto newsgroups apparently on Nov 30 09:55 1988



GENERAL STRUCTURE

  1. With 5+ card suits, open the higher ranking longer suit.
  2. With only 4 card suits;
    1. 4333 open the 4 card suit unless spades when open 1C.
    2. 4432 i) open the lower of non-touching suits.
    3. ii) open the higher of touching suits except when holding hearts and spades when open 1H.

    4. 4441 open the suit immediatley below the shortage unless holding a singleton club when open 1H.
  3. When responding, bid 4 card suits up the line, but
  4. prefer a mjor suit over a 1C opening unless holding considerable extra strength.

  5. Any change of suit rebid by responder is forcing except over opener's 1NT rebid.
  6. A non-reverse change of suit rebid by opener is non-forcing if responder bid at the 1-level, but is forcing if responder made a 2-over-1 response.
  7. A reverse by opener is F1 with 16+ points and at least 5-4 shape.
  8. Fourth suit forcing is GF. except 1C : 1D
  9. 1H : 1S Now 1NT rebid = 15+ GF. Rebids by responder at 2-level NF over 2C/D/H by opener. 3-level rebids are GF.

  10. Any possibly ambiguous bid shows values or length in that suit. eg. we "fragment" rather than "splinter".
  11. we show stoppers rather than ask for stoppers.

  12. Over 3M when we have a known fit in the major; 3NT is natural if 3M was non-forcing; but is a trump cue if 3M was forcing.
  13. Over 3m, 3NT is always at least a suggestion to play.
  14. A simple raise of responder's 2-over-1 is invitational(NF). A jump raise to 4 of a minor is GF and suggests slam interest. Hands worth "3.5" minor raise must find another bid.
  15. 1S : 2H promises 5cH but 2m promises only 4c suit.
  16. New suit at four level after partner has shown strength is a cue showing a hand too strong to raise partner's last bid suit directly. egs. 1C : 1S 1H : 1S
  17. 3H : 4D = strong H raise 3H : 4C/D = cue, H agreed.


GENERAL EXAMPLES

1H  :  2C          1H  :  1S            1H  :  1S         1H  :  2C
2D  = F1           2D  = NF             3H  = I           3H  = GF

1H : 2C Bid 2D with x see 11. 1S : 2H

?                        AJTxx          3H  = I
                         AQx
                         Kxxx

1C : 1H
2D : 2H/3C = not encouraging

       2S    = 4SF (GF)
       2NT   = I
       3D    = F1
       3H    = GF as opener has reversed

1H : 1S
2D : 3C
3D : 3H = slam oriented. Now 3NT by opener is a trump cue.

1H : 3H
3NT = choice of contracts.

Responding to an Opening Bid

1C  :  1NT     =    8-10, no 4cM
1D/M:  1NT     =    6-9.
1m  :  2NT     =    11-12, no 4cM
1m  :  3NT     =    13-15, no 4cM, denies good 4c support if maximum.
1M  :  3M      =    limit raise, 10-12.
1M  :  3NT     =    12.5-14, balanced raise to 4M.
                    Now, new suit (NS) is a singleton.
                    eg.   1S  :  3NT
                          4D  :  4S
                          4NT =  partner please cue, 4D showed a 1c.
                                 Direct 4NT is KCB.

1M  :  2NT     =    15+ HCP and trump support.  Opener usually relays with
                    3C and then responder bids:
                    3D  = short diamonds.
                    3oM = short oM.
                    3M  = short clubs.
                    4M  = 15-16 balanced raise.
                    3NT = 17+ HCP, balanced raise - suggests cue.
                    Alternatively, with a minimum hand and a shortage,
                    opener may bid 3D, 3oM or 3M in a similar way.  After
                    any of these sequences, either partner may sign off,
                    cue or KCB.

1M : double jump shift = a splinter bid of 11-14 HCP. It shows a

                          singleton in the suit bid.
                          1m  :  3M     1H  :  3S/4C/4D     1S  :  4C/D/H
                          These are the only "splinter" auctions.

Single Jumpshift by Responder

Jump shifts show a very strong slam oriented hand with 16+ HCP or the equivalent, based on either very strong own suit or a good suit with 4+ card support for opener. They must not be two suiters. After the jump shift, responder shows which hand type is held by rebidding as follows:

  1. Balanced hand supporting opener - rebid opener's suit.
  2. Single suiter - rebid own suit or NT. Rebid of 3NT with M is F, with m is minimum JS based on semi-solid minor.
  3. Unbalanced hand supporting opener - rebid fragment suit, thus showing singleton or void in fourth suit.

To allow responder to complete the description of his hand, opener bids the STEP unless has a semi-solid suit or a big 2-suiter.

egs. 1C : 2H

            2S          = step.
            2NT         = two suiter 6+ clubs and 5+ spades.
            3C          = strong 6+ suit.  Minimum of KQJ9xx.

            1H  :  3D
            3H          = step.
            3NT         = discouraging, probably minimum with 1c D.
                          Exception since substitution not needed to
                                  show 2-suiter.

Exceptions:

  1. 1C : 2D and 1D : 3C shows strong raises of opener's minor. Now new suits show values and length, to start cues bid opened minor. 3NT is a suggestion to play.
  2. 1C : 3D and 1D : 4C are "single" jumpshifts but are always based on strong 6+ suit of own.

Opener's Rebids

1NT rebid = 15-16, systemically denies a 4cM that could have been

                shown at the 1-level. Now,
                2 suit  =  NF unless reverse.
                2NT     =  GF, interest in contract other than 3NT, but
                           not genuine 2-suiter.
                3 suit  =  Natural GF.

Jump 2NT rebid = 17-18, systemically denies 4cM that could have been

                 shown at 1-level.  Now,
                 3C  =  Wolff sign-off, which forces 3D. Continuations:
                        Rebid in M is sign-off.
                        Rebid in unbid M shows values and concern about
                        unbid suit.  3NT shows 4oM unless impossible,
                        then shows concern about other M.  Both
                        continuations which show concern imply a fit for 
                        opener's minor.
                        eg.  1C  :  1S
                             2NT :  3C
                             3D  :  3NT = impossible to have 4cH thus
                                          shows concern about H's.
                                          Typically 4-1-4-4 or 4-2-3-4.
                  3D  or higher  =  GF.
                  4NT  =  blackwood.

Non-jump 2NT rebid = 15-20, GF not willing to commit hand to 3NT.

Jump 3NT rebid from 2-level =15-16 and a doubleton in responder's suit.

Jump 3NT rebid from 1-level = 19-20 and NO interest in other likely games.

        1M  :  2M  =   5-9, new suit now is long suit trial.
                       Further raise to 3M is pre-emptive.

        1any  :  1M
        2M    :  2NT  =  game try or better (F).  With maximum bid past 3M;
                         with minimum, rebid "any" or 3M with 4 trumps.

Single Jumpshift by Opener

Four hand types after 1-level response:

If a simple bid in the JS is 100%F then type(1) is excluded, Note: Rebid at 1-level is not regarded as 100% F.

(1) Powerful two suiter ("good suit of own")

             eg.  AQJxx     1C  :  1H
                  Q         2S
                  x
                  AKJ9xx

(2) GF hand with strong support for responder's suit - bidding a fragment:

     eg.  AKx       1C  :  1H
          AQxx      2S                  Corollory:  1C  :  1H
          x                                         4H  = balancedish 19-20 pts.
          AJT9x

(3) If responder has rebid at the one level (ie 2NT NF) then

     19-20 balanced not wanting to commit hand to 3NT => 3+ support
     and/or goodish 5 card suit of own.
  eg. (a) AKx       1C  :  1H     (b) x       1H  :  1S
          KQx       2S                AJT9x   3C
          Ax                          KQx
          ATxx                        AJx

(4) If (and ONLY If) JS to 2-level, a hand with a long strong minor.

     eg.    x        1C  :  1H
            xx       2S
            AKx
            AKQJxxx

        Responses to a Single JumpShift by opener:
        ------------------------------------------
  1. Over a 2-level JS the step is FORCED. Now rebid of 2NT or the 4th suit (always 3m) shows opener has hand type (3). eg. 1C : 1H
  2. 2S : 2NT 3C = type(4). 3D = type(3). 3H = type(2). 3S = type(1).

  3. Over a 3-level JS: Responder shows 3c support for opener's 1st suit or rebids a 5cM else bids a new suit to show a value/stopper. eg. 1H : 1S
  4. 3C : 3D = D value, denies 3cH or 5cS.

    3H = 3cH. 3S = 5cS, denies 3cH. 3NT = unable to make a cheaper bid.

A rebid of 3NT by opener shows hand type(3). ie: GUARANTEES either

     a 5cH suit or 3cM support for responder's major.
     eg.  1H  :  1S
          3D  :  3H
          3S            = S set, hand type(2).
          3NT           = hand type(3) only 4cH thus 3cS.  Over which
                          4C/D/H are cues for S.
          4C/H          = hand type(3) with 5cH.  Hearts are set.

     To jumpshift to the 3-level when a simple bid is 100% F shows
     either hand type(2) or hand type(3).
     eg.  1C  :  1H
          3D  :  3H
          3NT           = 19-20 with 3cH.  Further bidding assumes H set.
          Other         =  type(2), H's set.

     To jumpshift to 3-level with type(3) when could have JS to 2-level
     denies control of the 2-level JS suit.
     eg.  1C  :  1H
          2S         bid this on  Kx     but if swap SK and Cx then
                                  AQx    bid 3D.
                                  KQx
                                  AJxxx

     Responder shouldn't raise JS suit above 3NT unless he has 5c support.
     eg.        1H  :  1S   with  AJxx   bit 3NT not 4D.  If opener
                3D  :             xx     has types (1) or (2) he'll
                                  QJxx   bid again.
                                  xxx

                1C  :  1S
                3H  :  4H  exception, only shows 4cH but guarantees
                           5+S. Opener with first example in (3)
                           can convert to 4S.

        After a Two Level Response:
        ---------------------------

     A jumpshift is a fragment and sets responder's suit as trumps.
     eg.        1D  :  2C    with x
                3H                AJx
                                  AKxxx
                                  KJxx.

Double Jumpshift by Opener

(a) Into a new suit = void and slam interest, sets responer's suit as trumps.

             egs.     1D  :  2C    AJx          1C  :  1H
                      4H           -            3S/4D      =  void.
                                   AQxxxx
                                   KJxx.

(b) Rebid of minor suit opened = strong 6c suit, plus 4c support for

                                  responder's suit, good high card
                                  strength.  Sequences are:
        1C  :  1D/H/S   and     1D  :  1H/2/2C  related  1D  :  1H
        4C                      4D                       1NT :  4D = 6cH + 4cD.

These sequences agree responder's suit and usually initiate cue bidding.

Jumpshifts in the 4th Suit

Single JS is always a fragment.
Double JS is always a void. (setting opener's last bid suit as trumps)

eg.     1C  :  1H
        1S  :  3D = fragment, 4cS support.
               4D = void, 4cS support.

                Fragments
                =========

A fragment shows control of the fragment suit (ie either A or K). A possible exception is a fragment after a 1-level response where on RARE occasions opener may be forced to fragment without control. A fragment guarantees 4c support for the last bid suit.

Problem Minor Hands

After 1m : 1S, with a hand which would have qualified for a type(4) JS you must find another bid.

        eg.  1C  :  1S
             2D         =  with eg. hand in (4).
             3C         =  marginal JS hand.
             3NT        =  Pray.

The 1NT OPENING

The 1NT opening shows a balanced hand of 12-14HCP with no 5 card major, unless Qxxxx or worse. Responses are:

2C = Stayman. Types of Hands:-

         (i) weak going to pass opener's reply.
        (ii) balanced hand with 4cM, at least I but no slam interest.
       (iii) strong GF with 5+ minor. Rebids 3C/D over opener's response.
        (iv) slam interest 6-4 in M's

2D/H = transfers. New suit rebid is GF. Now jump to 4M shows very mild slam interest. Jump in NS is a splinter with slam interest. (6331, 7321 shapes).

2S = range probe. Types of Hands:-

         (i) I hand to 3NT w/o 4cM.
        (ii) Strong balanced hand, slam interest.
       (iii) 4441 hand slam interest.

2NT = forces 3C. Types of Hands:-

         (i) Hand that wants to play 3C or 3D (weak).
        (ii) Slam interested single suited M hand. Rebids 3M, over
             which 3NT is a cue.

3C/D = I hand to 3NT with goodish 6c minor.

3H/S = GF, fragment in bid M. Either 5-4 or 6-4 in the minors.

        Bid of other M asks responder to bid 5c+ minor.  Raise of M
        suggests playing Moysian.

4C/D = TEXAS, no slam interest, but creates a forcing auction

typically 9-13 pts.

4H/S = hand not interested in defending, to play.

4NT = simple Blackwood.

Some Continuations

        1NT  :  2C
        2D   :  2H/S = weak. Inference is 5cM bid and 4cOM.

        1NT  :  2C
        2H   :  2S  =  weak.  Inference is have 5c minor also. 
                        Opener bids 2NT for minor.

        1NT  :  2S
        2NT         = minimum. Now 3C is Baron (slam interest).
        higher      = maximum. Baron response.

        1NT  :  2C
        bid  :      with 6-4 in M's ( & slam) rebid 6cM at 3 level, unless
                    opener bids it, then jump to 4 minor showing a control
                    in the suit.


INTERVENTION OVER 1NT

SWINE

        If the 1NT opening is doubled:-
        (A) In Direct Seat
        pass  = forces XX, either to play or to show touching suits.
        XX    = forces 2C, responder has a single suiter.
        2C/D  = hopping suits.
        2H/S  = natural, prepared to compete to 3 level.
        2NT   = artificial GF, usually big 2 suiter.
        3C+   = pre-emptive.

        (B) In Balancing Seat
        opener should pass, then
        XX    = forces 2C, responder has a single suiter.
        2C/D/H= this suit plus a higher ranking suit.

OVERCALLED

        (A) Natural Overcall
          All doubles at 2-level are takeout unless a penalty pass has
        been made.  Pass of XX, to play 1NT redoubled, being classified
        as a penalty pass.

          After 3-level overcall, double is values and a new suit is natural
         and forcing.  Except after 2NT for two known suits.

        (B) Conventional Overcall
          Double shows values, suggesting ability to penalty double at
        least one of "their suits".  It creates a forcing auction.  Doubles
        by opener as described in (A) above; but all later doubles by
        responder are penalty.  Responder with a hand not interested in
        penalty doubling opponents employs reverse lebensohl or passes
        and then later doubles which is for takeout.

          Bidding their suit is takeout. If the two suits are known the
        higher cue, if economical, suggests length in higher unbid suit.

        (C) Reverse Lebensohl
          Simple 2 and 3 level bids = NF, except 3C is forcing.
        Slow auctions (when have choice) through 2NT shows a stopper.
        "Slow = Shows".

DOUBLE of STAYMAN/TRANSFER

Opener bids:-

        pass  = denies support after transfer, denies a 4cM after Stayman
                OR
                a hand which intends to pass the redouble.

        XX    = happy to accept transfer, shows at least one 4cM after
                Stayman.  Suggests may be best if partner were declarer.

        bid   = acceptance of a transfer shows support, and 2M after 
                Stayman shows 4cM.  To bid shows some reason to be declarer.
                2D over Stayman shows 5 diamonds.

        Responder bids :-

        over pass :     redouble if would have sat a penalty redouble by
                        opener otherwise bid normally.

        over anything else:  bid normally.

          If responder has Staymanned on a weak "running" hand he rebids
        2D over the pass or XX by opener.


OPENING 2C

Shows

        23+ balanced     or
        9+ tricks in a Major or any GF.

Responses

        2D   = waiting
        suit = natural goodish suit 5+, 3 of a minor shows a good 6c suit.
        2NT  = 7-9 pts Q's and J's, at most one king, balanced.

Continuations

Note:- combine steps 1 & 2 if next step is game in trumps.

Intervention

          The auction is "forcing" at all levels. Thus X's are penalty ( in
        direct seat) and the pass is takeout.

          Responders pass of intervention = would have bid 2D.


OPENING 2D TO 2S

1st and 2nd Seat

        2D/H    = aspro twos. (see on)
        2S      = 6-11 points 5+S and 5+ other suit or 6cS and 4c minor.
            Responses:
                - 2NT  = GF enquiry.  Opener bid 2nd suit, if at 4 level
                       shows 6 in bid suit and 5cS.
                         3S shows 6cS and 4c minor.  Over 4C opener
                        bids 4D with diamonds, else cues.
                         3NT shows 6cS and 5c other. Now 4C asks for
                        second suit with 4S showing clubs.

                - all bids of Clubs AND 3D by respondr are convertible.

                - 3H = NF but encouraging.

                - Double by responder = penalty. Double by opener says
                  this is my second suit.

3rd and 4th Seat

        2D   = MULTI "weak 2" in Major. Free and Easy.  Response of 2NT says
               bid second suit if you have one.  All bids convertible to
               opener's major.

        2H/S = Aspro. Good 8-13. Now 2NT is game try, after which:
                3C/D  =  minimum to average.
                3M    =  minor shortage, max.
                3OM   =  shortage, max.
                3NT   =  5422 14 count.
                4C/D  =  6c suit, max.

OPENING 2D and 2H "ASPRO's"

Requirements

4 card major and a 5+ car minor, 11-15 points.

Responses to 2D

        2D  :  2H       =  relay (13+)
               2S       =  to play
               2NT      =  puppet to 3C
               3C/4C/5C =  convertible to opener's minor
               3D/H     =  6+ suit, 10-12
               3S       =  pre-emptive, opener may bid game with super-max
               4D       =  to play if minor is D, to play 5C if minor is C.
                           Opener may raise D's with a super max.

     Responses to 2H
     ---------------
        
        2H  :  2S       =  relay(13+)
               2NT      =  puppet to 3C
               3C/4C/5C =  convertible to opener's minor
               3D/S     =  6+ suit, 10-12
               3H       =  pre-emptive, opener may bid game with super-max
               4D       =  to play if minor is D, to play 5C if minor is C.

2NT Puppet

        2D  :  2NT
        3C  :  pass/3D/3H  = weakish hand, long suit (to play)
               3S          = mild game try in S's (opener's major), 10-12pts.
               3NT         = "game try" in NT, support for both m's, 12-13pts.
               4C          = 7+ C's reasonable hand (invitational).
               5C          = 7+ C's strong hand (to play).

        Note:  2NT puppet over 2H is similar (3H is a mild game try over 3C).

Relay Structure

        2D  :  2H       (relay)
        2S   = min. Now the step(2NT) is a GF relay; responses up one step.
        Maximums:
        2NT  =  minor is C's.  (all higher bids show D's). Now 3C = relay.
        3C   =  LS (lower shortage).  Now 3D = relay.
        3D   =  5422 )
        3H   =  5431 )
        3S   =  6421 )  HS (higher shortage)
        3NT  =  6430 )
        4C   =  7420 )
        4D+  =  7411 )


             Notes:  
                1.  Responses to relay over 2H opening is identical except
                    responses are one step higher.
                2.  If open 2D/H with 5440 shape (void in other M) treat as a
                    5431 hand, (to later cue singleton shows a void)
                3.  Continuations after shape showing are natuarl and 4NT is
                    Blackwood.

Responder Doesn't GF over Min. Rebid:

        2D  :  2H
        2S  :  3C/5C    = convertible
               3D/H     = 6c suit, 13-14.
               3S       = invitational 13-14.
               4C       = convertible, still inviting 5m.
        
        Similar rebids over a 2H opening,
        2H  :  2S
        2NT :  3D       = convertible.

2D/H : Intervention

Denial Cues

          4 of the shorter minor is a slam try, which does NOT set trumps if
        it occurs at the end of a relay sequence.  In response the asproer
        should bid:
                step 1  =  A and K, or neither A,K in longest suit.
                step 2  =              "           in next longest suit.
                etc.
        Notes:-
                - Do not include singleton suits.
                - If you go through all the suits then the next "round" is
                denial cueing for Q's.


OPENING 2NT

Range

Good 20 (including 5 card suit) to 22pts. May include a 5cM.

Responses

        3C   =  puppet to 3D, unless holding a 5cM.
        3D/H =  transfers.
        3S   =  both minors, at LEAST GF.
        3NT  =  4 cards in BOTH majors, game (but not slam) values.
        4C/D =  single suited slam hands.
        4H   =  ???????????????????
        4S   =  ???????????????????

Responses to 3D puppet

        3H   =  either (i) 4cS, denies 4cH -or-
                      (ii) 5cS and 4cH.  With interest in hand type (ii),
                           opener bids 3S over which:
                                3NT  = hand type (i).
                                4C/D = cue, slam interest (ii).
                                4H   = only game interest(ii).
        3S   = 4cH, denies 4cS.
        3NT  = to play, could not bid directly.
        4NT  = simple Blackwood.

        Except:-
                2NT  :  3C
                3D   :  3S
                3NT  :  4H = slam try, 4-4 in majors.


PRE-EMPTS

At the 3-level

3C/D/H/S are normal pre-empts, denies more than one A or K outside trumps and denies two aces. In response a new suit is natural and forcing and 4NT is Keycard Blackwood.

Continuations

        (1)  If pre-emptor doubles, opponent's cue bid of his suit then
           this requests partner NOT to lead this suit.

        (2)  Transferring Captain's Hat:
           If opponents X a pre-empt or weak jump overcall, then
           XX = unsure whether to compete or defend.  That is a 
           hand with a fair fit for partner but some defense.

        (3)  Funny NT's and Suits:
           If opponents X or cue-bid over a pre-empt or non-vulnerable
           weak jump overcall then:-
           (a)  Funny NT = any dubious NT call, partner to treat NT as
                           natural until obvious otherwise.  A funny NT 
                           shows a good fit for partner but next to no
                           defense.
                           Corollory:  a direct raise shows SOME defense.
           (b)  Funny Suit=  A new suit may be lead directing, or of
                             no significance or genuine.  If the new suit
                             is doubled (for penalties) the pre-emptor
                             MUST not pass.

Five of a Major

Opening 5H or 5S asks responder to raise one-level for each top honour he holds in that suit.


FOUR BIDS

4H/4S

7+ Major, little defense, 5-6 losers depending on vulnerability.

Responses

Same responses apply after jump overcall to 4H or 4S after opposition have opened. eg. cue of their suit is exclusion cue.

4C/4D

7+ Major, one or two aces, 4-4.5 losers, no void, fewer than 5 controls.

        Examples:
                x           AKJTxxx         x
                AKJxxxxx    x               AJTxxxx
                xx          KQx             AJT9
                Kx          QJ              x

        Responses
        ---------

        step 1  =  2 key cards and 3+ possible cover cards.
        step 2  =  0-1 key cards, sign-off.
        step 3  =  3 key cards.
        step 4  =  4 key cards.

        Opener's Rebids
        ---------------

        Bid of new suit is an asking bid. Substituting 4NT for the suit
        shut out by responder. Responses are:
                step 1  =  no control.
                step 2  =  2nd round control.
                step 3  =  1st round control.
                step 4  =  1st and 2nd round control.

        By making an asking bid opener is usually indicating that one
        keycard is missing.

        Bid of 5NT indicates all the controls are held, invites responder
        to bid seven if he believes we have enough tricks.


CUE BIDDING

        (1)  Cheapest cue bid is made.
        (2)  Cue aces first, kings second.  On occasions, especially if
            you are known to be weak, it is necessary to cue a second
            round control before first round control in that suit has 
            been shown or denied.
        (3)  Below game, return a cue only if slam appears possible -
            with a poor minimum return to the trump suit. If partner cues 
            again, or cues above game you must return the cue if possible.
        (4)  To cue above five of the trump suit is a try for seven.
        (5)  If either partner is able to judge the correct final contract
            he should bid it as soon as possible.
        (6)  If a cue bid is doubled, redouble shows second round control of 
            that suit, to pass is neutral conveying some interest.

            Grand Slam Force
            ----------------

          5NT is only GSF if a JUMP to 5NT has been made.  After a 2C opening
        GSF is the preferred meaning over a trump asking bid.

        Responses:

        Suit    0 Hon   1 Hon   2 Hon   3 Hon
        ----    -----   -----   -----   -----
        Clubs     6C      6C      6NT     7C
        Diamonds  6D      6C      6NT     7C
        Hearts    6H      6C      6D      7C
        Spades    6S      6C      6D      7C

5M Raise

           A direct raise of an agreed major to the 5-level shows interest in
        six, but suggest trump weakness.  Partner should accept IF his own
        trumps are strong.
        EXCEPT:
          When there is exactly one unbid suit (or when the opponents have bid
        exactly one suit) when it means bid six if you can control the unbid
        suit.

Blackwood

Keycard Blackwood

        (1)  When a suit is agreed or a JUMP to 4NT agrees a suit, 4NT is KCB.
        (2)  ANY JUMP to 4NT is BW, the jump agreeing the last naturally 
            bid suit.
        (3)  4NT is NOT BW if the 4NT bidder has cue-bid or if 4NT could have
            "sensibly" been bid at an earlier opportunity as BW.
        (4)  4NT is BW if it is bid at the first opportunity after a suit has
            been agreed.

Responses to KCB

        5C  =  0 or 3 key cards.
        5D  =  1 or 4 key cards.
        5H  =  2 key cards without the trump queen.
        5S  =  2 key cards with the trump queen.
        5NT =  2 key cards with a void.  A bid of 6 suit then asks
               responder to bid seven with a void in that suit.
        6 suit ranked below trumps = 1 key card with void in bid suit.
        6 trumps = 1 key card with void in suit ranked above trumps.

        -  After 5C or 5D, the cheapest non-trump bid (ie step) asks for
        trump queen.  Without the Q rebid in trump suit, with the Q cue
        a feature (ie a K or maybe a Q in one of partner's suits).
        -  After asking for the trump Q, a bid of 5NT asks responder to bid
        a feature.
        -  5NT over a direct response of 5C/D/H/S asks for kings.

        egs.    1S  :  4S                       1S  :  2D
                4NT :  5C                       4NT     = KCB in Diamonds.
                5D  :  5S
                5NT     = bid a feature.        1NT :  4NT = simple BW.

                1S  :  2S
                3H  :  4S
                4NT     = KCB in Spades.  3H not a cue but a "game try".


OPPONENTS INTERVENE - WE HAVE OPENED THE BIDDING

(1) Opponents Double One of a Suit

        XX  =  9.5+ pts.  Denies primary trump support.  All subsequent
               doubles are penalty.
        new suit at one level = F1.
        new suit(non-jump) at two level = NF.
        1NT =  7-10.
        2NT =  limit raise or better.
        jumps into new suit = "fit showing" (below game).
        3NT =  to play.

            (2)  Opponents Overcall Naturally
            ---------------------------------
        
        new suit at one level = F1.
        new suit(non-jump) at two-level = NF, "constructive free bid".
        X   =  takeout up to 4D.  Doubles of 4H and especially 4S must
               be prepared for partner to pass.
        cues=  good H.C.P. raise at least to the next level of opener's suit.
               Except a JUMP cue specifically to the 3 level is a stopper
               ask for 3NT.  Jump cues to the 4-level and double jump cues 
               show a void in the cue suit.
        jumps into new suit  =  "fit showing" (below game).
        1NT  = 7-10.
        2NT  = 11-12.
        3NT  = 13-15, no interest in other games.

            (3) Direct Raises
            -----------------

        A direct raise of opener's suit tends to be pre-emptive.

            (4)  Over 2NT for the Minors
            ----------------------------

        If the opponents bid 2NT for the minors then:
        3C  =  limit raise or better.
        3D  =  GF, 5+ cards in other major.
        3M  =  2.5M raise.
        Double says all future doubles are penalty.
          
          Generally, if opponents make a two-suited overcall and both
        suits are known, cue of lower ranking suit is a good raise of 
        opener's suit and a cue of the higher ranking suit shows a strong
        hand with the 4th suit. 

            (5)  Constructive Free Bids
            ---------------------------

          After intervention, bids at the 2 level and bids at the 3-level
        (iff the intervention was 2NT or higher) are NOT 100% forcing but
        are "constructive free bids".  They show from a GOOD 8pts to a hand
        just short of a GF.  Maximum of say 12pts or slightly more if minor
        suit interest.

          The auction continues as if responder has made a simple 2-over-1 bid
        with no intervention, except that opener may pass with a bare minimum
        AND the following specific exceptions:
                1D  :  (1S)  :  2H  :  (P)     and  1H  :  (1S)  :  2D  :  (P)
                3C  = NF.                           3C  = NF.
        But note, if 1S is raised to 2S then 3C becomes forcing (normal).

        Corollory:

          A new suit or 2NT rebid by responder after he has made a takeout
        double is GF.
        eg.
                1C  :  (1S)  :  X  :  (P)
                2C  :  (P)   :  new suit  =  GF.
                                2NT  =  GF.

            (6)  Fit Showing Jumps
            ----------------------

          Apply after partner has opened AND R.H.O. has made a bid (including
        double).  Now new suit jumps guarantee 9+ cards in the two suits.  The 
        auction is forcing to the next level of the "anchor" suit.

        Except, jumps into game are to play.

        Note:  Fit Showing Jumps also apply afer partner has overcalled and 
               R.H.O. has bid.

            (7)  Enemy Pre-emption
            ----------------------

        1Y  :  (3 suit)  :  cue  = raise of Y.
                            4NT  = KCB.

        1 minor  :  (4 suit)  :  4NT  = general slam try in opened minor(F).
                                 cue  = freaky two suiter.

        1 Major  :  (4 suit)  :  4NT  = general slam try in opened Major WITH
                                        control in opponents suit.
                                 5Maj = slam try in Major WITHOUT control.
                                 cue  = freaky two suiter.
        Other responses are described in sections (1) to (6).

            (8)  High Level Competition
            ---------------------------

          General aim over pre-empts is to get to correct game not to bid
        "guessing" slams.  Thus in the auctions not covered in (7) above, the
        cue-bid's major aim is to get to the correct game ie "choice of game
        cue bids".  Hands with more than possible slam interest make a takeout
        double to begin with if one is available.

        eg.
                1C  :  (1H)  :  X  :  (3H)
                4H      = choose a game.
                4NT     = choose a minor suit game.
                X       = hand not strong enough to insist on game OR a hand
                          which is going to slam if any encouragement from
                          partner is forthcoming.

            (9)  Game Try Double
            --------------------

          When there is no suit bid available, double is purely a game try.
        eg.
                1S  :  (2H)  :  2S  :  (3H)
                X   = game try.
          When a trial suit is available, double is a game try but also
        conveys co-operation if responder chooses to pass (ie good high
        card strength, two plus cards in opponents suit)
        eg.
                1S  :  (2D)  :  2S  :  (3D)
                X   =  game try, but happy to defend if responder passes.

            (10)  Competitive Double
            ------------------------

          We have agreed a suit and opponents have bid and raised a suit or if
        a repeat takeout double is made in the direct seat.  A double in these
        situations shows extras and a defensive hand.  Its says I've got too
        much to pass.
        egs.
                1H  :  (1S)  :  2H  :  (2S)
                X with AQx
                       KQxx
                       Jxx
                       AJx.

                1C  :  (1H)  :  X  :  (P)
                2C  :  (2H)  :  X with KJxx
                                       Qxx
                                       Axxx
                                       Jx.

            (11)  NT rebids by Opener when Responder has made a Takeout Double
            ------------------------------------------------------------------

          Keep up to strength.  1NT rebid shows 15-16.  Non-jump rebid of 2NT
        shows 15-16, but may be a good 14 (double stopper) or ugly 17.
        eg.
                with KJx        after  1S  :  (1S)  :  X  :  (P)
                     ATxxx              ?
                     xxx        bid 3D and hope for the best.
                     Ax

            (12)  Other Auctions
            --------------------

        (a)  1 minor :  (1NT)  :  2C = Stayman, not enough to penalty double.

        (b)  1S  :  (X)  :  P  :  (2D)   and  1D  :  (X)  :  P  :  (2S)
             2NT  = takeout.                  2NT  = takeout.

        (c)  Other takeout Doubles
             1H  :  (P)  : 2D  :  (3C)
             X  = takeout.

             1H  :  (P)  : 1S  :  (3C)
             X  = takeout, but more a good hand, with 3-5-4-1 bid 3D.

             1H  :  (1S)  :  2C  :  (2S)
             X  = takeout.


OPPONENTS HAVE OPENED THE BIDDING - NEGATIVE AND OTHER DOUBLES

(1) Responses to a Negative Double

                (a)  simple bid of a suit = up to 10 pts.
                     1NT  =  7-10.  But occasionally may have a good 6 pts and
                             an awkward hand.
                     2NT  =  11-12.

                     - With a choice tend to respond in a suit rather than NT's.
                     - To respond in a minor doesn't deny a passed over Major suit,
                      especially if the opponent's suit is in between the minor 
                      and major suits. 
                      eg. after  (1H)  :  X  :  (P)  :  ?  may decide to bid
                          2 of a minor then compete with 2S over the opponent's
                          expected 2H with 4-4.

                (b)  Jumpshift response = 9-11 pts and reasonable 4cM but if in
                    a minor will always have a goodish 5c suit and 10-11 pts.(NF).

                (c)  Double jumpshift response to 3-level = intermediate, a point
                    stronger than (b) with a good 5c suit. (NF).
                    eg. after (1D)  :  X  :  (P)  :  ?  bid 3H on:  Jxx
                                                                    KQT9x
                                                                    Axx
                                                                    Jx.

                (d)  Cue by responder = forcing to agreement, responder guarantees
                    another bid.  Thus there is no need for doubler to jump
                    unnecessarily.
                    eg.
                        (1D)  :  X  :  (P)  :  2D               KJxx
                        (P)   : 2H  :  (P)  :  3H = NF eg.      QTxx
                                                                xx
                                                                Axx.
                     Continuations:
                     - Immediate 2NT by either player is GF.
                     - Return cue by doubler is a slam try with control of 
                      cue suit, typically 4441 hand.
                     - Jumpshift by doubler shows strong single suited hand, too 
                      strong to overcall originally.
                     - Jumpshift by cue-bidder shows strong single suiter, slam 
                      interest but NO control of the cue suit.

                (e)  Jump cue by responder = strong single-suiter, slam interest
                    with control of the cue suit.

            (2)  Further Competition after a Negative Double
            ------------------------------------------------

                (a)  (1m)  :  X  :  (1M)  :  X  = penalty suggestion, 4c or 
                     &H                           weakish 5c suit in M.
                                            2m  = normal cue, as for (1)(d).
                                                  Ignore 1M.
                                            2M  = natural, good 5c suit in M
                                                  as for (1)(c).
                     (1C)  :  X  :  (1D)  : 2C  = natural over short C, o/w cue.
                                            2D  = normal cue.
                                            X   = responsive.

                (b)  If opponents bid 2 suits, NT guarantees a stopper in the
                    1st bid suit but not the second.  As doubler may be a little
                    short of an opening bid if he has good shape, ranges are:
                    1NT  =  8-11.
                    2NT  =  12-13.

            (3)  Rebids by Negative Doubler after a Simple Response
            -------------------------------------------------------

                (a)  Rebid in a M shows considerable extra strength, although
                    not a 100% forcing.  But if responder has replied 1NT, 
                    showing definite values, a rebid in a M is effectively a GF.

                (b)  Rebid in a minor shows a good hand, but doesn't guarantee
                    as much as a rebid in a M.  Doubler could possibly have:
                    -      and after (1S)  :  X  :  (P)  :  1NT
                    QTxx             (P)   :  ?
                    KQTxx   bid  2D.
                    KJxx.

                (c)  Jump rebid = GF single suiter.

                (d)  Cue-bid = general GF, not a genuine single suiter.
        
                (e)  If the doubler, through competition, is forced to make a
                    non-jump rebid in a M at the three level then the auction
                    is GF.

                (f)  Cheapest NT = 19-21.  Continuations as if rebid 1NT or 2NT
                    in a competitive auction.

            (4)  When 2NT is also available as Takeout
            ------------------------------------------

                  Partner hasn't shown any values.  (If partner shows values then
                2NT is natural).

                  2NT rather than double shows extra length in the bid suit and/or
                four cards in the lower ranking outstanding suit.  If an unbid 
                suit can be bid below 2NT then 2NT alway show extra length in bid
                suit.

                Examples:

                (1D)  :  2C  :  (2D)  :  P
                (P)   : 2NT  = extra clubs and preference for H's (lower unbid)

                (1D)  :  P  :  (1S)  :  P
                (2S)  :  P  :  (P)   :  2NT = longer C's than H's.
                                        X  = hearts at least as long as C's.
                (1S)  : 2C  :  (2S)  :  P
                (P)   : 2NT = with 5c C's and 4c D's shape 2-2-4-5. ie maybe not
                              a 6th club.

                Summary:

                  2NT  =  extra length and emphasis on lower unbid suit.
                  X    =  normal takeout, when 2NT is available shows at least
                          equal length in unbid suits.
                Same principles apply if auction at one-level and 1NT overcall
                can't be natural (passed hand).

            (5)  Other Doubles - When Opponents have opened the Bidding
            -----------------------------------------------------------

                (a)  (1H)  :  P  :  (1NT)  :  X  = takeout double of 1H.

                (b)  (1S)  :  P  :  (P)  :  X
                     (2S)  :  X  = penalty.
                            2NT  = takeout.

                (c)  (1H)  :  P  :  (P)  :  X
                     (2H)  :  X  = penalty.
                            2NT  = minors.

                (d)  (1NT)  :  P  :  (2C/D/H)  :  X  = would have doubled 1NT for
                                                       penalty.

                (e)  (1H)  :  P  :  (P)  :  X
                     (2D)  :  X  = penalty.

                (f)  (1H)  :  2C  :  (2D)  :  X  =  takeout, spades with club tolerance.
                                             2H  =  cue raise.
                                             3D  =  GF.  When ehere is only one
                                                    unbid suit the higher cue is
                                                    a general GF.

            (6)  Opponent's  Pre-empt
            -------------------------

                  When opener competes over a pre-empt he assumes you have a
                useful 7-8 count.

                (a)  After 3 of a minor - natural bidding and continuations.
                     X   =  takeout.
                     bid =  minimum opening hand 6c suit.
                     3NT =  to play.

                (b)  After 3 Major - responsive 3NT after a takeout double.
                     (3M)  :  X  :  (P)  :  3S   =   0-8.
                                            3NT  =   Responsive.  Will be 0-8
                                                   if unable to bid 3S or 4m.
                                            4m   =  0-8, 5c minor.
                                            Game =  8+, 5c+ suit.
                                            4NT  =  to play.
                     eg.  with AJxx  after (3H)  :  X   :  (P)  :  ?
                               xx          bid 3NT and continue with 4S over 4m
                               Axx         to show exactly 4cS and game going
                               Qxxx        values.

                (c)  After 4C/D/H - double is takeout.  Response of 4NT after
                    (4H)  :  X asks doubler to pick a minor.

                (d)  After 4S - double is takeout but doubler must be prepared
                    for responder to pass on balanced hands.  4NT after (4S) : X
                    says pick a suit.  An immediate 4NT over 4S is "unconditional"
                    takeout.


OPPONENTS HAVE OPENED THE BIDDING - OVERCALLS

            (1)  When partner overcalls, assume he has a minimum opening
                hand, although he may have up to 16 or 17 pts.

            (2)  Cue-bid of Opponent's suit - if their opening bid guarantees
                  (a) less than 3 cards then cue = natural
                                             2NT = minors

                  (b) 3 or more cards then cue = highest plus lowest unbid suits.
                                           2NT = lower unbid suits.
                Exception, in 4th seat:
                   (1m)  :  P  :  (1NT)  :  2m = both Majors.

             (3)  Jump overcalls are weak, but when vulnerable will have a
                minimum opening hand with good shape.

             (4)  Direct 1NT overcall = 15-18.  Responses unchanged including
                transfer into their suit.  If doubled, as if 12-14 NT was
                doubled in balancing seat.  Except cue = strong single suiter
                and 2NT is GF two suiter.

             (5)  Responses to an Overcall
             -----------------------------

                - Direct raises tend to be pre-emptive.
                1NT = 8-11.
                2NT = 12-13.
                3NT = 14-15.
                New suit (non-jump) = constructive free bid (NF).
                Jumpshift into new suit = good 6c suit, GF. But
                Jumpshift when R.H.O. has bid = fit showing.
                Cue = good H.C.P. raise, as if we'd opened and opponents
                     had overcalled.  
                     OR.
                      If R.H.O. had passed, could be any GF which is not single
                     suited.  If R.H.O. has bid a third suit, to cue that suit
                     is the general GF.

                Examples:

                (1D) :  1H  :  (P)  :  2D  =  good H.C.P. raise or non-single 
                                              suited GF.
                                       2S  =  GF with 6c Spades.
                                       3D  =  stopper ask.
                                       4D  =  good raise with Diamond void.

                (1D)  : 1H  :  (X)  :  XX  =  includes general GF hands.
                                       2D  =  good H.C.P. raise.
                                       2S  =  fit showing, typically 5cS & 4cH.

            (6)  Protective Bidding in 4th Seat
            -----------------------------------

                After  (1 bid)  :  P  :  (P)  :  ?

                1NT  =  11-14 continuations as if opened 1NT.
                X    =  assume opening hand but may be less with good shape.
                bid  =  9-15.
                2NT  =  20-22.  Usual continuations.
                Jumpshift  =  14-16, good 6c suit.  Not quite good enough to
                              double then bid 6c suit.

            (7)  Jump Cue-Bid
            -----------------

                - Shows solid seven card minor which is angling for 3NT.
                - About 12-17 pts.
                - Responder bids 3NT with a stopper (to play).  With a poor
                 hand bids his weaker minor to play.  All other bids are cues
                 (minor set) and 4NT is simple BW.  5C is to play 5 of a minor.

            (8)  Opponents open a Weak Two in a Major
            -----------------------------------------

                X   =  takeout.  Now reverse Lebensohl.
                2NT =  minors takeout.
                cue =  bid 3NT with a stopper.  Strong Minor.  With a poor
                      hand and no stopper, responder bids four of his weaker    
                      minor.
                4C  = GF 2-suiter C + OM.
                4D  = GF 2-suiter D + OM.

            (9)  Opponents open a Multi Two Diamonds - assume weak two in Major
            -------------------------------------------------------------------

                X   = values, at least tolerance for BOTH majors. Now reverse
                     lebensohl.
                2M  = natural overcall.  But possibly only strong 4c iff short
                     in OM.
                2NT = minors takeout.
                3 suit = natural.
                4C  = GF 2-suiter C + S.
                4D  = GF 2-suiter D + S.
                - With GF 2-suiter with hearts can (relatively) safely start with
                - Same structure over (2D)  :  P  :  (2M)  :  ?  as can't assume
                 bid M is opener's Major.

            (10)  Opponents Flannery
            ------------------------

                (2D)  :  X  =  values, at least 5 cards (total) in the Majors.
                        2H  =  takeout.
                        2S  =  natural.
                       2NT  =  minors.

            (11)  Over 3NT Gambling
            -----------------------

                4 minor = takeout SHORT in this minor.
                X       = values, penalty oriented, creates a forcing auction.

(12) Opponents Open 1NT

                (a) Double of 1NT shows about 15+ pts, maybe a couple less with
                   a good suit or good texture.
                    Responder to the doubler has a forcing pass available if
                   the auction is BELOW 2S.  If opponents run to 2H or below, pass
                   by responder shows some values.
                    All future doubles are penalty.

                (b)  ASPRO
                   (1NT)  :  2C  =  Hearts + another.
                             2D  =  Spades + minor.

                   Responses:
                        step  =  forcing enquiry, doesn't promise or deny values.
                        2M    =  to play.
                        2NT   =  GF, 4+ support for M.
                        3 suit=  inivitational, natural.

                   Responses to step:
                        "Rebid M"  =  5+ suit.  Now 2NT is invitational (natural);
                                      the step in a suit is to play in Asproer's
                                      2nd suit.
                        Higher     =  5+ suit only 4cM.  Bidding 2NT to show
                                      5+ diamonds.
                        A new suit by responder at 3 level is weak escape (unles
                        step).

                   Examples:
                        (1NT)  :  2D  :  (pass)  :  4C/5C  =  convertible.

                        (1NT)  :  2D  :  (P)  :  2H
                        (P)    :  2S  :  (P)  :  2NT  =  invitational, natural.
                                                 3C   =  step, to play in minor.
                                                 3H   =  weak escape.
                2H.  

                (c)  Competition After We Aspro
                (1NT)  :  ASPRO  :  (step)  :  X  =  competitive values, would
                                                    have bid step.  Takeout 
                                                    unless Asproer's 2nd suit.
                (1NT)  :  ASPRO  :  (Higher than step)   :  X = penalty.
                                                            New Suit = natural, NF.

                (1NT)  :  2D  :  (bid)  :  3C/4C  = convertible to minor.
                (1NT)  :  2C  :  (2S)  :  P
                (P)    :  X   =  good hand with spades (2nd suit).
                          2NT =  takeout (always 5H).


LEADS

        Generally:
                   Overlead honours - except with AK and a singleton lead
                   the K and switch to singleton.
                    4th Best.
                    From 3 small - varies:
                        vs NT usually top unless partner's sut (and haven't
                           supported) then low.
                        vs Suit usually MUD unless partner's suit then low is
                           often best giving count.
                    2nd best from 4 small (usually).
                    Top from 5 small.

                SIGNALS
                =======

        Generally:
                (a) WE LEAD :  HONOUR  give attitude  unless cash out (count).
                               LOW give count if can't beat dummy's card.
                (b) THEY LEAD : give count unless unimportant.
                (c) DISCARDS : first discard often attitude, later discards are
                               count or random.
                When attitude in the suit led is KNOWN, give count (or possibly
                suit preference if obvious).
                If we lead and there is any doubt about the situation give
                attitude.


DEFENSE TO THEIR STRONG CLUB

        (1C)  :  X  =  15/16+  Responses  1D  =  0-5.
                                         bid  =  5-8.
                                        jump  =  9+ GF.
                 1D =  Hearts + minor.  All bids of Clubs convertible.
                 1H =  5+ Hearts.
                 1S =  4+ Spades, may be Canape.
                 1NT/2NT = minors.

                DEFENSE TO FORCING PASS
                =======================

        (pass)  as for precision except 1C = 16+
        (1C/D)  treat as if opened 1H/S in standard except can now bid
                1H/1S as mini 2-suiter. ie: 4+S & 5+D bid 1H over 1C.
        (1H)    X = 16+ and 2NT = 20-22.
                1NT = 13-15. Normal continuations.
                1S/2C/D/H = normal overcalls 11-15.  Change of suit by
                            responder is 100% forcing, analagous to after
                            an opening bid.
        (1NT)   treat as if opened standard 1NT, X=15+, (maybe good 14).

        After (1H) X    1S = 0-8. Nat. except 2C = 20+ unbal. Now 2D = 0-3/4.
                        1NT = 9-12/16+ balanced GF.
                        2C/D/H/S = 5+ suit, GF, 9+.
                        2NT = 13-15 balanced.


BLACKWOOD AFTER 2S OPENING

          If a suit has been set then normal KCB.  If no trump suit has
        been agreed, respond as for KCB but with only 4 "aces" with the
        Kings in opener's long suits being counted as trump Q's.  So the
        step over 5C or 5D asks for long suit kings.  Responses:
        rebid cheapest long suit denies any kings (usually 5S), rebid of
        5NT show the king in the cheapest suit, wiht both kings bid a short
        suit, preferabley the fragment if economical.

        Examples:

        2S  :  2NT              (*1) Cue, maybe 2nd round control. If 2nd round
        3D  :  4D                   denies 2nd round H control.
        4S*1:  4NT*2            (*2) KCB in D's.
        5C*3:  5D*4             (*3) No aces.
                                (*4) To play, since D's set as trumps. Need to
                                    bid 5H to ask for S & D king.

        2S  :  2NT              (*1) Blackwood.
        4D  :  4NT*1            (*2) No Aces.
        5C*2:  5D*3             (*3) Ask for long suit kings.   
        5H*4:  5NT*5            (*4) Both kings either 5-2-6-0 or 5-1-6-1.
        6C*6                    (*5) grand slam try.
                                (*6) 5-2-6-0 INTEREST in seven.

                4NT OPENING
                ===========

        Responses:
                5C = no ace.
                5D/H/S/NT = ace of this suit.
                6C = two aces.

                DOUBLING A SPLINTER BID
                =======================

        1st Priority = suggesting a save.
        Otherwise (if profitable save unlikely) says lead lower unbid suit
        or unbid suit if only one.

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